package gocv /* #include #include "highgui_gocv.h" */ import "C" import ( "image" "runtime" "unsafe" ) // Window is a wrapper around OpenCV's "HighGUI" named windows. // While OpenCV was designed for use in full-scale applications and can be used // within functionally rich UI frameworks (such as Qt*, WinForms*, or Cocoa*) // or without any UI at all, sometimes there it is required to try functionality // quickly and visualize the results. This is what the HighGUI module has been designed for. // // For further details, please see: // http://docs.opencv.org/master/d7/dfc/group__highgui.html // type Window struct { name string open bool } // NewWindow creates a new named OpenCV window // // For further details, please see: // http://docs.opencv.org/master/d7/dfc/group__highgui.html#ga5afdf8410934fd099df85c75b2e0888b // func NewWindow(name string) *Window { runtime.LockOSThread() cName := C.CString(name) defer C.free(unsafe.Pointer(cName)) C.Window_New(cName, 0) return &Window{name: name, open: true} } // Close closes and deletes a named OpenCV Window. // // For further details, please see: // http://docs.opencv.org/master/d7/dfc/group__highgui.html#ga851ccdd6961022d1d5b4c4f255dbab34 // func (w *Window) Close() error { cName := C.CString(w.name) defer C.free(unsafe.Pointer(cName)) C.Window_Close(cName) w.open = false runtime.UnlockOSThread() return nil } // IsOpen checks to see if the Window seems to be open. func (w *Window) IsOpen() bool { return w.open } // WindowFlag value for SetWindowProperty / GetWindowProperty. type WindowFlag float32 const ( // WindowNormal indicates a normal window. WindowNormal WindowFlag = 0x00000000 // WindowAutosize indicates a window sized based on the contents. WindowAutosize WindowFlag = 0x00000001 // WindowFullscreen indicates a full-screen window. WindowFullscreen WindowFlag = 1 // WindowFreeRatio indicates allow the user to resize without maintaining aspect ratio. WindowFreeRatio WindowFlag = 0x00000100 // WindowKeepRatio indicates always maintain an aspect ratio that matches the contents. WindowKeepRatio WindowFlag = 0x00000000 ) // WindowPropertyFlag flags for SetWindowProperty / GetWindowProperty. type WindowPropertyFlag int const ( // WindowPropertyFullscreen fullscreen property // (can be WINDOW_NORMAL or WINDOW_FULLSCREEN). WindowPropertyFullscreen WindowPropertyFlag = 0 // WindowPropertyAutosize is autosize property // (can be WINDOW_NORMAL or WINDOW_AUTOSIZE). WindowPropertyAutosize WindowPropertyFlag = 1 // WindowPropertyAspectRatio window's aspect ration // (can be set to WINDOW_FREERATIO or WINDOW_KEEPRATIO). WindowPropertyAspectRatio WindowPropertyFlag = 2 // WindowPropertyOpenGL opengl support. WindowPropertyOpenGL WindowPropertyFlag = 3 // WindowPropertyVisible or not. WindowPropertyVisible WindowPropertyFlag = 4 ) // GetWindowProperty returns properties of a window. // // For further details, please see: // https://docs.opencv.org/master/d7/dfc/group__highgui.html#gaaf9504b8f9cf19024d9d44a14e461656 // func (w *Window) GetWindowProperty(flag WindowPropertyFlag) float64 { cName := C.CString(w.name) defer C.free(unsafe.Pointer(cName)) return float64(C.Window_GetProperty(cName, C.int(flag))) } // SetWindowProperty changes parameters of a window dynamically. // // For further details, please see: // https://docs.opencv.org/master/d7/dfc/group__highgui.html#ga66e4a6db4d4e06148bcdfe0d70a5df27 // func (w *Window) SetWindowProperty(flag WindowPropertyFlag, value WindowFlag) { cName := C.CString(w.name) defer C.free(unsafe.Pointer(cName)) C.Window_SetProperty(cName, C.int(flag), C.double(value)) } // SetWindowTitle updates window title. // // For further details, please see: // https://docs.opencv.org/master/d7/dfc/group__highgui.html#ga56f8849295fd10d0c319724ddb773d96 // func (w *Window) SetWindowTitle(title string) { cName := C.CString(w.name) defer C.free(unsafe.Pointer(cName)) cTitle := C.CString(title) defer C.free(unsafe.Pointer(cTitle)) C.Window_SetTitle(cName, cTitle) } // IMShow displays an image Mat in the specified window. // This function should be followed by the WaitKey function which displays // the image for specified milliseconds. Otherwise, it won't display the image. // // For further details, please see: // http://docs.opencv.org/master/d7/dfc/group__highgui.html#ga453d42fe4cb60e5723281a89973ee563 // func (w *Window) IMShow(img Mat) { cName := C.CString(w.name) defer C.free(unsafe.Pointer(cName)) C.Window_IMShow(cName, img.p) } // WaitKey waits for a pressed key. // This function is the only method in OpenCV's HighGUI that can fetch // and handle events, so it needs to be called periodically // for normal event processing // // For further details, please see: // http://docs.opencv.org/master/d7/dfc/group__highgui.html#ga5628525ad33f52eab17feebcfba38bd7 // func (w *Window) WaitKey(delay int) int { return int(C.Window_WaitKey(C.int(delay))) } // MoveWindow moves window to the specified position. // // For further details, please see: // https://docs.opencv.org/master/d7/dfc/group__highgui.html#ga8d86b207f7211250dbe6e28f76307ffb // func (w *Window) MoveWindow(x, y int) { cName := C.CString(w.name) defer C.free(unsafe.Pointer(cName)) C.Window_Move(cName, C.int(x), C.int(y)) } // ResizeWindow resizes window to the specified size. // // For further details, please see: // https://docs.opencv.org/master/d7/dfc/group__highgui.html#ga9e80e080f7ef33f897e415358aee7f7e // func (w *Window) ResizeWindow(width, height int) { cName := C.CString(w.name) defer C.free(unsafe.Pointer(cName)) C.Window_Resize(cName, C.int(width), C.int(height)) } // SelectROI selects a Region Of Interest (ROI) on the given image. // It creates a window and allows user to select a ROI using mouse. // // Controls: // use space or enter to finish selection, // use key c to cancel selection (function will return a zero Rect). // // For further details, please see: // https://docs.opencv.org/master/d7/dfc/group__highgui.html#ga8daf4730d3adf7035b6de9be4c469af5 // func SelectROI(name string, img Mat) image.Rectangle { cName := C.CString(name) defer C.free(unsafe.Pointer(cName)) r := C.Window_SelectROI(cName, img.p) rect := image.Rect(int(r.x), int(r.y), int(r.x+r.width), int(r.y+r.height)) return rect } // SelectROIs selects multiple Regions Of Interest (ROI) on the given image. // It creates a window and allows user to select ROIs using mouse. // // Controls: // use space or enter to finish current selection and start a new one // use esc to terminate multiple ROI selection process // // For further details, please see: // https://docs.opencv.org/master/d7/dfc/group__highgui.html#ga0f11fad74a6432b8055fb21621a0f893 // func SelectROIs(name string, img Mat) []image.Rectangle { cName := C.CString(name) defer C.free(unsafe.Pointer(cName)) ret := C.Window_SelectROIs(cName, img.p) defer C.Rects_Close(ret) return toRectangles(ret) } // WaitKey that is not attached to a specific Window. // Only use when no Window exists in your application, e.g. command line app. // func WaitKey(delay int) int { return int(C.Window_WaitKey(C.int(delay))) } // Trackbar is a wrapper around OpenCV's "HighGUI" window Trackbars. type Trackbar struct { name string parent *Window } // CreateTrackbar creates a trackbar and attaches it to the specified window. // // For further details, please see: // https://docs.opencv.org/master/d7/dfc/group__highgui.html#gaf78d2155d30b728fc413803745b67a9b // func (w *Window) CreateTrackbar(name string, max int) *Trackbar { cName := C.CString(w.name) defer C.free(unsafe.Pointer(cName)) tName := C.CString(name) defer C.free(unsafe.Pointer(tName)) C.Trackbar_Create(cName, tName, C.int(max)) return &Trackbar{name: name, parent: w} } // GetPos returns the trackbar position. // // For further details, please see: // https://docs.opencv.org/master/d7/dfc/group__highgui.html#ga122632e9e91b9ec06943472c55d9cda8 // func (t *Trackbar) GetPos() int { cName := C.CString(t.parent.name) defer C.free(unsafe.Pointer(cName)) tName := C.CString(t.name) defer C.free(unsafe.Pointer(tName)) return int(C.Trackbar_GetPos(cName, tName)) } // SetPos sets the trackbar position. // // For further details, please see: // https://docs.opencv.org/master/d7/dfc/group__highgui.html#ga67d73c4c9430f13481fd58410d01bd8d // func (t *Trackbar) SetPos(pos int) { cName := C.CString(t.parent.name) defer C.free(unsafe.Pointer(cName)) tName := C.CString(t.name) defer C.free(unsafe.Pointer(tName)) C.Trackbar_SetPos(cName, tName, C.int(pos)) } // SetMin sets the trackbar minimum position. // // For further details, please see: // https://docs.opencv.org/master/d7/dfc/group__highgui.html#gabe26ffe8d2b60cc678895595a581b7aa // func (t *Trackbar) SetMin(pos int) { cName := C.CString(t.parent.name) defer C.free(unsafe.Pointer(cName)) tName := C.CString(t.name) defer C.free(unsafe.Pointer(tName)) C.Trackbar_SetMin(cName, tName, C.int(pos)) } // SetMax sets the trackbar maximum position. // // For further details, please see: // https://docs.opencv.org/master/d7/dfc/group__highgui.html#ga7e5437ccba37f1154b65210902fc4480 // func (t *Trackbar) SetMax(pos int) { cName := C.CString(t.parent.name) defer C.free(unsafe.Pointer(cName)) tName := C.CString(t.name) defer C.free(unsafe.Pointer(tName)) C.Trackbar_SetMax(cName, tName, C.int(pos)) }