#include "core.h" #include // Mat_New creates a new empty Mat Mat Mat_New() { return new cv::Mat(); } // Mat_NewWithSize creates a new Mat with a specific size dimension and number of channels. Mat Mat_NewWithSize(int rows, int cols, int type) { return new cv::Mat(rows, cols, type, 0.0); } // Mat_NewWithSizes creates a new Mat with specific dimension sizes and number of channels. Mat Mat_NewWithSizes(struct IntVector sizes, int type) { std::vector sizess; for (int i = 0; i < sizes.length; ++i) { sizess.push_back(sizes.val[i]); } return new cv::Mat(sizess, type); } // Mat_NewFromScalar creates a new Mat from a Scalar. Intended to be used // for Mat comparison operation such as InRange. Mat Mat_NewFromScalar(Scalar ar, int type) { cv::Scalar c = cv::Scalar(ar.val1, ar.val2, ar.val3, ar.val4); return new cv::Mat(1, 1, type, c); } // Mat_NewWithSizeFromScalar creates a new Mat from a Scalar with a specific size dimension and number of channels Mat Mat_NewWithSizeFromScalar(Scalar ar, int rows, int cols, int type) { cv::Scalar c = cv::Scalar(ar.val1, ar.val2, ar.val3, ar.val4); return new cv::Mat(rows, cols, type, c); } Mat Mat_NewFromBytes(int rows, int cols, int type, struct ByteArray buf) { return new cv::Mat(rows, cols, type, buf.data); } // Mat_NewWithSizesFromScalar creates multidimensional Mat from a scalar Mat Mat_NewWithSizesFromScalar(IntVector sizes, int type, Scalar ar) { std::vector _sizes; for (int i = 0, *v = sizes.val; i < sizes.length; ++v, ++i) { _sizes.push_back(*v); } cv::Scalar c = cv::Scalar(ar.val1, ar.val2, ar.val3, ar.val4); return new cv::Mat(_sizes, type, c); } // Mat_NewWithSizesFromBytes creates multidimensional Mat from a bytes Mat Mat_NewWithSizesFromBytes(IntVector sizes, int type, struct ByteArray buf) { std::vector _sizes; for (int i = 0, *v = sizes.val; i < sizes.length; ++v, ++i) { _sizes.push_back(*v); } return new cv::Mat(_sizes, type, buf.data); } Mat Eye(int rows, int cols, int type) { cv::Mat* mat = new cv::Mat(rows, cols, type); *mat = cv::Mat::eye(rows, cols, type); return mat; } Mat Zeros(int rows, int cols, int type) { cv::Mat* mat = new cv::Mat(rows, cols, type); *mat = cv::Mat::zeros(rows, cols, type); return mat; } Mat Ones(int rows, int cols, int type) { cv::Mat* mat = new cv::Mat(rows, cols, type); *mat = cv::Mat::ones(rows, cols, type); return mat; } Mat Mat_FromPtr(Mat m, int rows, int cols, int type, int prow, int pcol) { return new cv::Mat(rows, cols, type, m->ptr(prow, pcol)); } // Mat_Close deletes an existing Mat void Mat_Close(Mat m) { delete m; } // Mat_Empty tests if a Mat is empty int Mat_Empty(Mat m) { return m->empty(); } // Mat_IsContinuous tests if a Mat is continuous bool Mat_IsContinuous(Mat m) { return m->isContinuous(); } void Mat_Inv(Mat m) { m->inv(); } Mat Mat_Col(Mat m, int c) { return new cv::Mat(m->col(c)); } Mat Mat_Row(Mat m, int r) { return new cv::Mat(m->row(r)); } // Mat_Clone returns a clone of this Mat Mat Mat_Clone(Mat m) { return new cv::Mat(m->clone()); } // Mat_CopyTo copies this Mat to another Mat. void Mat_CopyTo(Mat m, Mat dst) { m->copyTo(*dst); } // Mat_CopyToWithMask copies this Mat to another Mat while applying the mask void Mat_CopyToWithMask(Mat m, Mat dst, Mat mask) { m->copyTo(*dst, *mask); } void Mat_ConvertTo(Mat m, Mat dst, int type) { m->convertTo(*dst, type); } void Mat_ConvertToWithParams(Mat m, Mat dst, int type, float alpha, float beta) { m->convertTo(*dst, type, alpha, beta); } // Mat_ToBytes returns the bytes representation of the underlying data. struct ByteArray Mat_ToBytes(Mat m) { return toByteArray(reinterpret_cast(m->data), m->total() * m->elemSize()); } struct ByteArray Mat_DataPtr(Mat m) { return ByteArray {reinterpret_cast(m->data), static_cast(m->total() * m->elemSize())}; } // Mat_Region returns a Mat of a region of another Mat Mat Mat_Region(Mat m, Rect r) { return new cv::Mat(*m, cv::Rect(r.x, r.y, r.width, r.height)); } Mat Mat_Reshape(Mat m, int cn, int rows) { return new cv::Mat(m->reshape(cn, rows)); } void Mat_PatchNaNs(Mat m) { cv::patchNaNs(*m); } Mat Mat_ConvertFp16(Mat m) { Mat dst = new cv::Mat(); cv::convertFp16(*m, *dst); return dst; } Mat Mat_Sqrt(Mat m) { Mat dst = new cv::Mat(); cv::sqrt(*m, *dst); return dst; } // Mat_Mean calculates the mean value M of array elements, independently for each channel, and return it as Scalar vector Scalar Mat_Mean(Mat m) { cv::Scalar c = cv::mean(*m); Scalar scal = Scalar(); scal.val1 = c.val[0]; scal.val2 = c.val[1]; scal.val3 = c.val[2]; scal.val4 = c.val[3]; return scal; } // Mat_MeanWithMask calculates the mean value M of array elements, // independently for each channel, and returns it as Scalar vector // while applying the mask. Scalar Mat_MeanWithMask(Mat m, Mat mask){ cv::Scalar c = cv::mean(*m, *mask); Scalar scal = Scalar(); scal.val1 = c.val[0]; scal.val2 = c.val[1]; scal.val3 = c.val[2]; scal.val4 = c.val[3]; return scal; } void LUT(Mat src, Mat lut, Mat dst) { cv::LUT(*src, *lut, *dst); } // Mat_Rows returns how many rows in this Mat. int Mat_Rows(Mat m) { return m->rows; } // Mat_Cols returns how many columns in this Mat. int Mat_Cols(Mat m) { return m->cols; } // Mat_Channels returns how many channels in this Mat. int Mat_Channels(Mat m) { return m->channels(); } // Mat_Type returns the type from this Mat. int Mat_Type(Mat m) { return m->type(); } // Mat_Step returns the number of bytes each matrix row occupies. int Mat_Step(Mat m) { return m->step; } int Mat_Total(Mat m) { return m->total(); } int Mat_ElemSize(Mat m){ return m->elemSize(); } void Mat_Size(Mat m, IntVector* res) { cv::MatSize ms(m->size); int* ids = new int[ms.dims()]; for (size_t i = 0; i < ms.dims(); ++i) { ids[i] = ms[i]; } res->length = ms.dims(); res->val = ids; return; } // Mat_GetUChar returns a specific row/col value from this Mat expecting // each element to contain a schar aka CV_8U. uint8_t Mat_GetUChar(Mat m, int row, int col) { return m->at(row, col); } uint8_t Mat_GetUChar3(Mat m, int x, int y, int z) { return m->at(x, y, z); } // Mat_GetSChar returns a specific row/col value from this Mat expecting // each element to contain a schar aka CV_8S. int8_t Mat_GetSChar(Mat m, int row, int col) { return m->at(row, col); } int8_t Mat_GetSChar3(Mat m, int x, int y, int z) { return m->at(x, y, z); } // Mat_GetShort returns a specific row/col value from this Mat expecting // each element to contain a short aka CV_16S. int16_t Mat_GetShort(Mat m, int row, int col) { return m->at(row, col); } int16_t Mat_GetShort3(Mat m, int x, int y, int z) { return m->at(x, y, z); } // Mat_GetInt returns a specific row/col value from this Mat expecting // each element to contain an int aka CV_32S. int32_t Mat_GetInt(Mat m, int row, int col) { return m->at(row, col); } int32_t Mat_GetInt3(Mat m, int x, int y, int z) { return m->at(x, y, z); } // Mat_GetFloat returns a specific row/col value from this Mat expecting // each element to contain a float aka CV_32F. float Mat_GetFloat(Mat m, int row, int col) { return m->at(row, col); } float Mat_GetFloat3(Mat m, int x, int y, int z) { return m->at(x, y, z); } // Mat_GetDouble returns a specific row/col value from this Mat expecting // each element to contain a double aka CV_64F. double Mat_GetDouble(Mat m, int row, int col) { return m->at(row, col); } double Mat_GetDouble3(Mat m, int x, int y, int z) { return m->at(x, y, z); } void Mat_SetTo(Mat m, Scalar value) { cv::Scalar c_value(value.val1, value.val2, value.val3, value.val4); m->setTo(c_value); } // Mat_SetUChar set a specific row/col value from this Mat expecting // each element to contain a schar aka CV_8U. void Mat_SetUChar(Mat m, int row, int col, uint8_t val) { m->at(row, col) = val; } void Mat_SetUChar3(Mat m, int x, int y, int z, uint8_t val) { m->at(x, y, z) = val; } // Mat_SetSChar set a specific row/col value from this Mat expecting // each element to contain a schar aka CV_8S. void Mat_SetSChar(Mat m, int row, int col, int8_t val) { m->at(row, col) = val; } void Mat_SetSChar3(Mat m, int x, int y, int z, int8_t val) { m->at(x, y, z) = val; } // Mat_SetShort set a specific row/col value from this Mat expecting // each element to contain a short aka CV_16S. void Mat_SetShort(Mat m, int row, int col, int16_t val) { m->at(row, col) = val; } void Mat_SetShort3(Mat m, int x, int y, int z, int16_t val) { m->at(x, y, z) = val; } // Mat_SetInt set a specific row/col value from this Mat expecting // each element to contain an int aka CV_32S. void Mat_SetInt(Mat m, int row, int col, int32_t val) { m->at(row, col) = val; } void Mat_SetInt3(Mat m, int x, int y, int z, int32_t val) { m->at(x, y, z) = val; } // Mat_SetFloat set a specific row/col value from this Mat expecting // each element to contain a float aka CV_32F. void Mat_SetFloat(Mat m, int row, int col, float val) { m->at(row, col) = val; } void Mat_SetFloat3(Mat m, int x, int y, int z, float val) { m->at(x, y, z) = val; } // Mat_SetDouble set a specific row/col value from this Mat expecting // each element to contain a double aka CV_64F. void Mat_SetDouble(Mat m, int row, int col, double val) { m->at(row, col) = val; } void Mat_SetDouble3(Mat m, int x, int y, int z, double val) { m->at(x, y, z) = val; } void Mat_AddUChar(Mat m, uint8_t val) { *m += val; } void Mat_SubtractUChar(Mat m, uint8_t val) { *m -= val; } void Mat_MultiplyUChar(Mat m, uint8_t val) { *m *= val; } void Mat_DivideUChar(Mat m, uint8_t val) { *m /= val; } void Mat_AddFloat(Mat m, float val) { *m += val; } void Mat_SubtractFloat(Mat m, float val) { *m -= val; } void Mat_MultiplyFloat(Mat m, float val) { *m *= val; } void Mat_DivideFloat(Mat m, float val) { *m /= val; } Mat Mat_MultiplyMatrix(Mat x, Mat y) { return new cv::Mat((*x) * (*y)); } Mat Mat_T(Mat x) { return new cv::Mat(x->t()); } void Mat_AbsDiff(Mat src1, Mat src2, Mat dst) { cv::absdiff(*src1, *src2, *dst); } void Mat_Add(Mat src1, Mat src2, Mat dst) { cv::add(*src1, *src2, *dst); } void Mat_AddWeighted(Mat src1, double alpha, Mat src2, double beta, double gamma, Mat dst) { cv::addWeighted(*src1, alpha, *src2, beta, gamma, *dst); } void Mat_BitwiseAnd(Mat src1, Mat src2, Mat dst) { cv::bitwise_and(*src1, *src2, *dst); } void Mat_BitwiseAndWithMask(Mat src1, Mat src2, Mat dst, Mat mask){ cv::bitwise_and(*src1, *src2, *dst, *mask); } void Mat_BitwiseNot(Mat src1, Mat dst) { cv::bitwise_not(*src1, *dst); } void Mat_BitwiseNotWithMask(Mat src1, Mat dst, Mat mask) { cv::bitwise_not(*src1, *dst, *mask); } void Mat_BitwiseOr(Mat src1, Mat src2, Mat dst) { cv::bitwise_or(*src1, *src2, *dst); } void Mat_BitwiseOrWithMask(Mat src1, Mat src2, Mat dst, Mat mask) { cv::bitwise_or(*src1, *src2, *dst, *mask); } void Mat_BitwiseXor(Mat src1, Mat src2, Mat dst) { cv::bitwise_xor(*src1, *src2, *dst); } void Mat_BitwiseXorWithMask(Mat src1, Mat src2, Mat dst, Mat mask) { cv::bitwise_xor(*src1, *src2, *dst, *mask); } void Mat_BatchDistance(Mat src1, Mat src2, Mat dist, int dtype, Mat nidx, int normType, int K, Mat mask, int update, bool crosscheck) { cv::batchDistance(*src1, *src2, *dist, dtype, *nidx, normType, K, *mask, update, crosscheck); } int Mat_BorderInterpolate(int p, int len, int borderType) { return cv::borderInterpolate(p, len, borderType); } void Mat_CalcCovarMatrix(Mat samples, Mat covar, Mat mean, int flags, int ctype) { cv::calcCovarMatrix(*samples, *covar, *mean, flags, ctype); } void Mat_CartToPolar(Mat x, Mat y, Mat magnitude, Mat angle, bool angleInDegrees) { cv::cartToPolar(*x, *y, *magnitude, *angle, angleInDegrees); } bool Mat_CheckRange(Mat m) { return cv::checkRange(*m); } void Mat_Compare(Mat src1, Mat src2, Mat dst, int ct) { cv::compare(*src1, *src2, *dst, ct); } int Mat_CountNonZero(Mat src) { return cv::countNonZero(*src); } void Mat_CompleteSymm(Mat m, bool lowerToUpper) { cv::completeSymm(*m, lowerToUpper); } void Mat_ConvertScaleAbs(Mat src, Mat dst, double alpha, double beta) { cv::convertScaleAbs(*src, *dst, alpha, beta); } void Mat_CopyMakeBorder(Mat src, Mat dst, int top, int bottom, int left, int right, int borderType, Scalar value) { cv::Scalar c_value(value.val1, value.val2, value.val3, value.val4); cv::copyMakeBorder(*src, *dst, top, bottom, left, right, borderType, c_value); } void Mat_DCT(Mat src, Mat dst, int flags) { cv::dct(*src, *dst, flags); } double Mat_Determinant(Mat m) { return cv::determinant(*m); } void Mat_DFT(Mat m, Mat dst, int flags) { cv::dft(*m, *dst, flags); } void Mat_Divide(Mat src1, Mat src2, Mat dst) { cv::divide(*src1, *src2, *dst); } bool Mat_Eigen(Mat src, Mat eigenvalues, Mat eigenvectors) { return cv::eigen(*src, *eigenvalues, *eigenvectors); } void Mat_EigenNonSymmetric(Mat src, Mat eigenvalues, Mat eigenvectors) { cv::eigenNonSymmetric(*src, *eigenvalues, *eigenvectors); } void Mat_PCABackProject(Mat data, Mat mean, Mat eigenvectors, Mat result) { cv::PCABackProject(*data, *mean, *eigenvectors, *result); } void Mat_PCACompute(Mat src, Mat mean, Mat eigenvectors, Mat eigenvalues, int maxComponents) { cv::PCACompute(*src, *mean, *eigenvectors, *eigenvalues, maxComponents); } void Mat_PCAProject(Mat data, Mat mean, Mat eigenvectors, Mat result) { cv::PCAProject(*data, *mean, *eigenvectors, *result); } double PSNR(Mat src1, Mat src2) { return cv::PSNR(*src1, *src2); } void SVBackSubst(Mat w, Mat u, Mat vt, Mat rhs, Mat dst) { cv::SVBackSubst(*w, *u, *vt, *rhs, *dst); } void SVDecomp(Mat src, Mat w, Mat u, Mat vt) { cv::SVDecomp(*src, *w, *u, *vt); } void Mat_Exp(Mat src, Mat dst) { cv::exp(*src, *dst); } void Mat_ExtractChannel(Mat src, Mat dst, int coi) { cv::extractChannel(*src, *dst, coi); } void Mat_FindNonZero(Mat src, Mat idx) { cv::findNonZero(*src, *idx); } void Mat_Flip(Mat src, Mat dst, int flipCode) { cv::flip(*src, *dst, flipCode); } void Mat_Gemm(Mat src1, Mat src2, double alpha, Mat src3, double beta, Mat dst, int flags) { cv::gemm(*src1, *src2, alpha, *src3, beta, *dst, flags); } int Mat_GetOptimalDFTSize(int vecsize) { return cv::getOptimalDFTSize(vecsize); } void Mat_Hconcat(Mat src1, Mat src2, Mat dst) { cv::hconcat(*src1, *src2, *dst); } void Mat_Vconcat(Mat src1, Mat src2, Mat dst) { cv::vconcat(*src1, *src2, *dst); } void Rotate(Mat src, Mat dst, int rotateCode) { cv::rotate(*src, *dst, rotateCode); } void Mat_Idct(Mat src, Mat dst, int flags) { cv::idct(*src, *dst, flags); } void Mat_Idft(Mat src, Mat dst, int flags, int nonzeroRows) { cv::idft(*src, *dst, flags, nonzeroRows); } void Mat_InRange(Mat src, Mat lowerb, Mat upperb, Mat dst) { cv::inRange(*src, *lowerb, *upperb, *dst); } void Mat_InRangeWithScalar(Mat src, Scalar lowerb, Scalar upperb, Mat dst) { cv::Scalar lb = cv::Scalar(lowerb.val1, lowerb.val2, lowerb.val3, lowerb.val4); cv::Scalar ub = cv::Scalar(upperb.val1, upperb.val2, upperb.val3, upperb.val4); cv::inRange(*src, lb, ub, *dst); } void Mat_InsertChannel(Mat src, Mat dst, int coi) { cv::insertChannel(*src, *dst, coi); } double Mat_Invert(Mat src, Mat dst, int flags) { double ret = cv::invert(*src, *dst, flags); return ret; } double KMeans(Mat data, int k, Mat bestLabels, TermCriteria criteria, int attempts, int flags, Mat centers) { double ret = cv::kmeans(*data, k, *bestLabels, *criteria, attempts, flags, *centers); return ret; } double KMeansPoints(PointVector points, int k, Mat bestLabels, TermCriteria criteria, int attempts, int flags, Mat centers) { std::vector pts; copyPointVectorToPoint2fVector(points, &pts); double ret = cv::kmeans(pts, k, *bestLabels, *criteria, attempts, flags, *centers); return ret; } void Mat_Log(Mat src, Mat dst) { cv::log(*src, *dst); } void Mat_Magnitude(Mat x, Mat y, Mat magnitude) { cv::magnitude(*x, *y, *magnitude); } double Mat_Mahalanobis(Mat v1, Mat v2, Mat icovar) { return cv::Mahalanobis(*v1, *v2, *icovar); } void MulTransposed(Mat src, Mat dest, bool ata) { cv::mulTransposed(*src, *dest, ata); } void Mat_Max(Mat src1, Mat src2, Mat dst) { cv::max(*src1, *src2, *dst); } void Mat_MeanStdDev(Mat src, Mat dstMean, Mat dstStdDev) { cv::meanStdDev(*src, *dstMean, *dstStdDev); } void Mat_Merge(struct Mats mats, Mat dst) { std::vector images; for (int i = 0; i < mats.length; ++i) { images.push_back(*mats.mats[i]); } cv::merge(images, *dst); } void Mat_Min(Mat src1, Mat src2, Mat dst) { cv::min(*src1, *src2, *dst); } void Mat_MinMaxIdx(Mat m, double* minVal, double* maxVal, int* minIdx, int* maxIdx) { cv::minMaxIdx(*m, minVal, maxVal, minIdx, maxIdx); } void Mat_MinMaxLoc(Mat m, double* minVal, double* maxVal, Point* minLoc, Point* maxLoc) { cv::Point cMinLoc; cv::Point cMaxLoc; cv::minMaxLoc(*m, minVal, maxVal, &cMinLoc, &cMaxLoc); minLoc->x = cMinLoc.x; minLoc->y = cMinLoc.y; maxLoc->x = cMaxLoc.x; maxLoc->y = cMaxLoc.y; } void Mat_MinMaxLocWithMask(Mat m, double* minVal, double* maxVal, Point* minLoc, Point* maxLoc, Mat mask) { cv::Point cMinLoc; cv::Point cMaxLoc; cv::minMaxLoc(*m, minVal, maxVal, &cMinLoc, &cMaxLoc, *mask); minLoc->x = cMinLoc.x; minLoc->y = cMinLoc.y; maxLoc->x = cMaxLoc.x; maxLoc->y = cMaxLoc.y; } void Mat_MixChannels(struct Mats src, struct Mats dst, struct IntVector fromTo) { std::vector srcMats; for (int i = 0; i < src.length; ++i) { srcMats.push_back(*src.mats[i]); } std::vector dstMats; for (int i = 0; i < dst.length; ++i) { dstMats.push_back(*dst.mats[i]); } std::vector fromTos; for (int i = 0; i < fromTo.length; ++i) { fromTos.push_back(fromTo.val[i]); } cv::mixChannels(srcMats, dstMats, fromTos); } void Mat_MulSpectrums(Mat a, Mat b, Mat c, int flags) { cv::mulSpectrums(*a, *b, *c, flags); } void Mat_Multiply(Mat src1, Mat src2, Mat dst) { cv::multiply(*src1, *src2, *dst); } void Mat_MultiplyWithParams(Mat src1, Mat src2, Mat dst, double scale, int dtype) { cv::multiply(*src1, *src2, *dst, scale, dtype); } void Mat_Normalize(Mat src, Mat dst, double alpha, double beta, int typ) { cv::normalize(*src, *dst, alpha, beta, typ); } double Norm(Mat src1, int normType) { return cv::norm(*src1, normType); } double NormWithMats(Mat src1, Mat src2, int normType) { return cv::norm(*src1, *src2, normType); } void Mat_PerspectiveTransform(Mat src, Mat dst, Mat tm) { cv::perspectiveTransform(*src, *dst, *tm); } bool Mat_Solve(Mat src1, Mat src2, Mat dst, int flags) { return cv::solve(*src1, *src2, *dst, flags); } int Mat_SolveCubic(Mat coeffs, Mat roots) { return cv::solveCubic(*coeffs, *roots); } double Mat_SolvePoly(Mat coeffs, Mat roots, int maxIters) { return cv::solvePoly(*coeffs, *roots, maxIters); } void Mat_Reduce(Mat src, Mat dst, int dim, int rType, int dType) { cv::reduce(*src, *dst, dim, rType, dType); } void Mat_ReduceArgMax(Mat src, Mat dst, int axis, bool lastIndex) { cv::reduceArgMax(*src, *dst, axis, lastIndex); } void Mat_ReduceArgMin(Mat src, Mat dst, int axis, bool lastIndex) { cv::reduceArgMin(*src, *dst, axis, lastIndex); } void Mat_Repeat(Mat src, int nY, int nX, Mat dst) { cv::repeat(*src, nY, nX, *dst); } void Mat_ScaleAdd(Mat src1, double alpha, Mat src2, Mat dst) { cv::scaleAdd(*src1, alpha, *src2, *dst); } void Mat_SetIdentity(Mat src, double scalar) { cv::setIdentity(*src, scalar); } void Mat_Sort(Mat src, Mat dst, int flags) { cv::sort(*src, *dst, flags); } void Mat_SortIdx(Mat src, Mat dst, int flags) { cv::sortIdx(*src, *dst, flags); } void Mat_Split(Mat src, struct Mats* mats) { std::vector channels; cv::split(*src, channels); mats->mats = new Mat[channels.size()]; for (size_t i = 0; i < channels.size(); ++i) { mats->mats[i] = new cv::Mat(channels[i]); } mats->length = (int)channels.size(); } void Mat_Subtract(Mat src1, Mat src2, Mat dst) { cv::subtract(*src1, *src2, *dst); } Scalar Mat_Trace(Mat src) { cv::Scalar c = cv::trace(*src); Scalar scal = Scalar(); scal.val1 = c.val[0]; scal.val2 = c.val[1]; scal.val3 = c.val[2]; scal.val4 = c.val[3]; return scal; } void Mat_Transform(Mat src, Mat dst, Mat tm) { cv::transform(*src, *dst, *tm); } void Mat_Transpose(Mat src, Mat dst) { cv::transpose(*src, *dst); } void Mat_PolarToCart(Mat magnitude, Mat degree, Mat x, Mat y, bool angleInDegrees) { cv::polarToCart(*magnitude, *degree, *x, *y, angleInDegrees); } void Mat_Pow(Mat src, double power, Mat dst) { cv::pow(*src, power, *dst); } void Mat_Phase(Mat x, Mat y, Mat angle, bool angleInDegrees) { cv::phase(*x, *y, *angle, angleInDegrees); } Scalar Mat_Sum(Mat src) { cv::Scalar c = cv::sum(*src); Scalar scal = Scalar(); scal.val1 = c.val[0]; scal.val2 = c.val[1]; scal.val3 = c.val[2]; scal.val4 = c.val[3]; return scal; } // TermCriteria_New creates a new TermCriteria TermCriteria TermCriteria_New(int typ, int maxCount, double epsilon) { return new cv::TermCriteria(typ, maxCount, epsilon); } void Contours_Close(struct Contours cs) { for (int i = 0; i < cs.length; i++) { Points_Close(cs.contours[i]); } delete[] cs.contours; } void CStrings_Close(struct CStrings cstrs) { for ( int i = 0; i < cstrs.length; i++ ) { delete [] cstrs.strs[i]; } delete [] cstrs.strs; } void KeyPoints_Close(struct KeyPoints ks) { delete[] ks.keypoints; } void Points_Close(Points ps) { for (size_t i = 0; i < ps.length; i++) { Point_Close(ps.points[i]); } delete[] ps.points; } void Point_Close(Point p) {} void Points2f_Close(Points2f ps) { for (size_t i = 0; i < ps.length; i++) { Point2f_Close(ps.points[i]); } delete[] ps.points; } void Point2f_Close(Point2f p) {} void Rects_Close(struct Rects rs) { delete[] rs.rects; } void DMatches_Close(struct DMatches ds) { delete[] ds.dmatches; } void MultiDMatches_Close(struct MultiDMatches mds) { for (size_t i = 0; i < mds.length; i++) { DMatches_Close(mds.dmatches[i]); } delete[] mds.dmatches; } struct DMatches MultiDMatches_get(struct MultiDMatches mds, int index) { return mds.dmatches[index]; } // since it is next to impossible to iterate over mats.mats on the cgo side Mat Mats_get(struct Mats mats, int i) { return mats.mats[i]; } void Mats_Close(struct Mats mats) { delete[] mats.mats; } void ByteArray_Release(struct ByteArray buf) { delete[] buf.data; } struct ByteArray toByteArray(const char* buf, int len) { ByteArray ret = {new char[len], len}; memcpy(ret.data, buf, len); return ret; } int64 GetCVTickCount() { return cv::getTickCount(); } double GetTickFrequency() { return cv::getTickFrequency(); } Mat Mat_rowRange(Mat m,int startrow,int endrow) { return new cv::Mat(m->rowRange(startrow,endrow)); } Mat Mat_colRange(Mat m,int startrow,int endrow) { return new cv::Mat(m->colRange(startrow,endrow)); } PointVector PointVector_New() { return new std::vector< cv::Point >; } PointVector PointVector_NewFromPoints(Contour points) { std::vector* cntr = new std::vector; for (size_t i = 0; i < points.length; i++) { cntr->push_back(cv::Point(points.points[i].x, points.points[i].y)); } return cntr; } PointVector PointVector_NewFromMat(Mat mat) { std::vector* pts = new std::vector; *pts = (std::vector) *mat; return pts; } Point PointVector_At(PointVector pv, int idx) { cv::Point p = pv->at(idx); return Point{.x = p.x, .y = p.y}; } void PointVector_Append(PointVector pv, Point p) { pv->push_back(cv::Point(p.x, p.y)); } int PointVector_Size(PointVector p) { return p->size(); } void PointVector_Close(PointVector p) { p->clear(); delete p; } PointsVector PointsVector_New() { return new std::vector< std::vector< cv::Point > >; } PointsVector PointsVector_NewFromPoints(Contours points) { std::vector< std::vector< cv::Point > >* pv = new std::vector< std::vector< cv::Point > >; for (size_t i = 0; i < points.length; i++) { Contour contour = points.contours[i]; std::vector cntr; for (size_t i = 0; i < contour.length; i++) { cntr.push_back(cv::Point(contour.points[i].x, contour.points[i].y)); } pv->push_back(cntr); } return pv; } int PointsVector_Size(PointsVector ps) { return ps->size(); } PointVector PointsVector_At(PointsVector ps, int idx) { std::vector< cv::Point >* p = &(ps->at(idx)); return p; } void PointsVector_Append(PointsVector psv, PointVector pv) { psv->push_back(*pv); } void PointsVector_Close(PointsVector ps) { ps->clear(); delete ps; } Point2fVector Point2fVector_New() { return new std::vector< cv::Point2f >; } Point2fVector Point2fVector_NewFromPoints(Contour2f points) { std::vector* cntr = new std::vector; for (size_t i = 0; i < points.length; i++) { cntr->push_back(cv::Point2f(points.points[i].x, points.points[i].y)); } return cntr; } Point2fVector Point2fVector_NewFromMat(Mat mat) { std::vector* pts = new std::vector; *pts = (std::vector) *mat; return pts; } Point2f Point2fVector_At(Point2fVector pfv, int idx) { cv::Point2f p = pfv->at(idx); return Point2f{.x = p.x, .y = p.y}; } int Point2fVector_Size(Point2fVector pfv) { return pfv->size(); } void Point2fVector_Close(Point2fVector pv) { pv->clear(); delete pv; } void IntVector_Close(struct IntVector ivec) { delete[] ivec.val; } RNG TheRNG() { return &cv::theRNG(); } void SetRNGSeed(int seed) { cv::setRNGSeed(seed); } void RNG_Fill(RNG rng, Mat mat, int distType, double a, double b, bool saturateRange) { rng->fill(*mat, distType, a, b, saturateRange); } double RNG_Gaussian(RNG rng, double sigma) { return rng->gaussian(sigma); } unsigned int RNG_Next(RNG rng) { return rng->next(); } void RandN(Mat mat, Scalar mean, Scalar stddev) { cv::Scalar m = cv::Scalar(mean.val1, mean.val2, mean.val3, mean.val4); cv::Scalar s = cv::Scalar(stddev.val1, stddev.val2, stddev.val3, stddev.val4); cv::randn(*mat, m, s); } void RandShuffle(Mat mat) { cv::randShuffle(*mat); } void RandShuffleWithParams(Mat mat, double iterFactor, RNG rng) { cv::randShuffle(*mat, iterFactor, rng); } void RandU(Mat mat, Scalar low, Scalar high) { cv::Scalar l = cv::Scalar(low.val1, low.val2, low.val3, low.val4); cv::Scalar h = cv::Scalar(high.val1, high.val2, high.val3, high.val4); cv::randn(*mat, l, h); } void copyPointVectorToPoint2fVector(PointVector src, Point2fVector dest) { for (size_t i = 0; i < src->size(); i++) { dest->push_back(cv::Point2f(src->at(i).x, src->at(i).y)); } } void StdByteVectorInitialize(void* data) { new (data) std::vector(); } void StdByteVectorFree(void *data) { reinterpret_cast *>(data)->~vector(); } size_t StdByteVectorLen(void *data) { return reinterpret_cast *>(data)->size(); } uint8_t* StdByteVectorData(void *data) { return reinterpret_cast *>(data)->data(); } Points2fVector Points2fVector_New(){ return new std::vector< std::vector< cv::Point2f > >; } Points2fVector Points2fVector_NewFromPoints(Contours2f points) { Points2fVector pv = Points2fVector_New(); for(size_t i = 0;isize(); } Point2fVector Points2fVector_At(Points2fVector ps, int idx) { return &(ps->at(idx)); } void Points2fVector_Append(Points2fVector psv, Point2fVector pv) { psv->push_back(*pv); } void Points2fVector_Close(Points2fVector ps) { ps->clear(); delete ps; } Point3fVector Point3fVector_New() { return new std::vector< cv::Point3f >; } Point3fVector Point3fVector_NewFromPoints(Contour3f points) { std::vector *cntr = new std::vector; for(size_t i = 0;i< points.length;i++) { cntr->push_back(cv::Point3f( points.points[i].x, points.points[i].y, points.points[i].z )); } return cntr; } Point3fVector Point3fVector_NewFromMat(Mat mat) { std::vector *pts = new std::vector; *pts = (std::vector) *mat; return pts; } Point3f Point3fVector_At(Point3fVector pfv, int idx) { cv::Point3f p = pfv->at(idx); return Point3f{ .x = p.x, .y = p.y, .z = p.z }; } void Point3fVector_Append(Point3fVector pfv, Point3f point) { pfv->push_back(cv::Point3f(point.x, point.y, point.z)); } int Point3fVector_Size(Point3fVector pfv) { return pfv->size(); } void Point3fVector_Close(Point3fVector pv) { pv->clear(); delete pv; } Points3fVector Points3fVector_New(){ return new std::vector< std::vector< cv::Point3f > >; } Points3fVector Points3fVector_NewFromPoints(Contours3f points) { Points3fVector pv = Points3fVector_New(); for(size_t i = 0;isize(); } Point3fVector Points3fVector_At(Points3fVector ps, int idx) { return &(ps->at(idx)); } void Points3fVector_Append(Points3fVector psv, Point3fVector pv) { psv->push_back(*pv); } void Points3fVector_Close(Points3fVector ps) { ps->clear(); delete ps; } void SetNumThreads(int n) { cv::setNumThreads(n); } int GetNumThreads() { return cv::getNumThreads(); }