package simulator type MsgType string const ( MsgTypeControl = MsgType("control") MsgTypeTelemetry = MsgType("telemetry") MsgTypeCarConfig = MsgType("car_config") MsgTypeCarLoaded = MsgType("car_loaded") MsgTypeRacerInfo = MsgType("racer_info") MsgTypeCameraConfig = MsgType("cam_config") ) type Msg struct { MsgType MsgType `json:"msg_type"` } type TelemetryMsg struct { MsgType MsgType `json:"msg_type"` SteeringAngle float64 `json:"steering_angle"` Throttle float64 `json:"throttle"` Speed float64 `json:"speed"` Image []byte `json:"image"` Hit string `json:"hit"` PosX float64 `json:"pos_x"` PosY float64 `json:"posy"` PosZ float64 `json:"pos_z"` Time float64 `json:"time"` Cte float64 `json:"cte"` } /* Json msg used to control cars. MsgType must be filled with "control" */ type ControlMsg struct { MsgType MsgType `json:"msg_type"` Steering string `json:"steering"` Throttle string `json:"throttle"` Brake string `json:"brake"` } type GetSceneNamesMsg struct { MsgType MsgType `json:"msg_type"` SceneName string `json:"scene_name"` } type LoadSceneMsg struct { MsgType MsgType `json:"msg_type"` SceneName string `json:"scene_name"` } type CarStyle string const ( CarConfigBodyStyleDonkey = CarStyle("donkey") CarConfigBodyStyleBare = CarStyle("bare") CarConfigBodyStyleCar01 = CarStyle("car01") ) /* # body_style = "donkey" | "bare" | "car01" choice of string # body_rgb = (128, 128, 128) tuple of ints # car_name = "string less than 64 char" */ type CarConfigMsg struct { MsgType MsgType `json:"msg_type"` BodyStyle CarStyle `json:"body_style"` BodyR string `json:"body_r"` BodyG string `json:"body_g"` BodyB string `json:"body_b"` CarName string `json:"car_name"` FontSize string `json:"font_size"` } /* # car_name = "string less than 64 char" # guid = "some random string" */ type RacerBioMsg struct { MsgType MsgType `json:"msg_type"` RacerName string `json:"racer_name"` CarName string `json:"car_name"` Bio string `json:"bio"` Country string `json:"country"` Guid string `json:"guid"` } type CameraImageEnc string const ( CameraImageEncJpeg = CameraImageEnc("JPG") CameraImageEncPng = CameraImageEnc("PNG") CameraImageEncTga = CameraImageEnc("TGA") ) /* Camera config set any field to Zero to get the default camera setting. offset_x moves camera left/right offset_y moves camera up/down offset_z moves camera forward/back rot_x will rotate the camera with fish_eye_x/y == 0.0 then you get no distortion img_enc can be one of JPG|PNG|TGA */ type CamConfigMsg struct { MsgType MsgType `json:"msg_type"` Fov string `json:"fov"` FishEyeX string `json:"fish_eye_x"` FishEyeY string `json:"fish_eye_Y"` ImgW string `json:"img_w"` ImgH string `json:"img_h"` ImgD string `json:"img_d"` ImgEnc CameraImageEnc `json:"img_enc"` OffsetX string `json:"offset_x"` OffsetY string `json:"offset_y"` OffsetZ string `json:"offset_z"` RotX string `json:"rot_x"` }