package steering import ( "encoding/json" "fmt" "github.com/cyrilix/robocar-protobuf/go/events" "go.uber.org/zap" "os" ) type Corrector struct { gridMap *GridMap } /* AdjustFromObjectPosition modify steering value according object positions 1. To compute steering correction, split in image in zones and define correction value for each zone Steering computed : -1 -0.66 -0.33 0 0.33 0.66 1 0% |-----|-----|-----|-----|-----|-----| : | 0 | 0 | 0 | 0 | 0 | 0 | 20% |-----|-----|-----|-----|-----|-----| : | 0 | 0 | 0 | 0 | 0 | 0 | 40% |-----|-----|-----|-----|-----|-----| : | 0 | 0 | 0.25|-0.25| 0 | 0 | 60% |-----|-----|-----|-----|-----|-----| : | 0 | 0.25| 0.5 |-0.5 |-0.25| 0 | 80% |-----|-----|-----|-----|-----|-----| : | 0.25| 0.5 | 1 | -1 |-0.5 |-0.25| 100%|-----|-----|-----|-----|-----|-----| 2. For straight (current steering near of 0), search nearest object and if: * left and right values < 0: use correction from right value according image splitting * left and right values > 0: use correction from left value according image splitting * left < 0 and right values > 0: use (right + (right - left) / 2) value 3. If current steering != 0 (turn on left or right), shift right and left values proportionnaly to current steering and apply 2. */ func (c *Corrector) AdjustFromObjectPosition(currentSteering float64, objects []*events.Object) float64 { // TODO, group rectangle if len(objects) == 0 { return currentSteering } // get nearest object nearest, err := c.nearObject(objects) if err != nil { zap.S().Warnf("unexpected error on nearest seach object, ignore objects: %v", err) return currentSteering } if currentSteering > 0.1 && currentSteering < 0.1 { if nearest.Bottom < 0.4 { // object is far, so no need to fix steering now return currentSteering } var delta float64 if nearest.Left < 0 && nearest.Right < 0 { delta, err = c.gridMap.ValueOf(currentSteering, float64(nearest.Right)) } if nearest.Left > 0 && nearest.Right > 0 { delta, err = c.gridMap.ValueOf(currentSteering, float64(nearest.Left)) } else { delta, err = c.gridMap.ValueOf(currentSteering, float64(nearest.Left)+(float64(nearest.Right)-float64(nearest.Left))/2.) } if err != nil { zap.S().Warnf("unable to compute delta to apply to steering, skip correction: %v", err) delta = 0 } return currentSteering + delta } // Search if current steering is near of Right or Left return currentSteering } func (c *Corrector) nearObject(objects []*events.Object) (*events.Object, error) { if len(objects) == 0 { return nil, fmt.Errorf("list objects must contain at least one object") } if len(objects) == 1 { return objects[0], nil } var result *events.Object for _, obj := range objects { if result == nil || obj.Bottom > result.Bottom { result = obj continue } } return result, nil } func NewGridMapFromJson(fileName string) (*GridMap, error) { content, err := os.ReadFile(fileName) if err != nil { return nil, fmt.Errorf("unable to read content from %s file: %w", fileName, err) } var ft GridMap err = json.Unmarshal(content, &ft) if err != nil { return nil, fmt.Errorf("unable to unmarshal json content from %s file: %w", fileName, err) } // TODO: check structure is valid return &ft, nil } type GridMap struct { DistanceSteps []float64 `json:"distance_steps"` SteeringSteps []float64 `json:"steering_steps"` Data [][]float64 `json:"data"` } func (f *GridMap) ValueOf(steering float64, distance float64) (float64, error) { if steering < f.SteeringSteps[0] || steering > f.SteeringSteps[len(f.SteeringSteps)-1] { return 0., fmt.Errorf("invalid steering value: %v, must be between %v and %v", steering, f.SteeringSteps[0], f.SteeringSteps[len(f.SteeringSteps)-1]) } if distance < f.DistanceSteps[0] || distance > f.DistanceSteps[len(f.DistanceSteps)-1] { return 0., fmt.Errorf("invalid distance value: %v, must be between %v and %v", steering, f.DistanceSteps[0], f.DistanceSteps[len(f.DistanceSteps)-1]) } // search column index var idxCol int // Start loop at 1 because first column should be skipped for i := 1; i < len(f.SteeringSteps); i++ { if steering < f.SteeringSteps[i] { idxCol = i - 1 break } } var idxRow int // Start loop at 1 because first column should be skipped for i := 1; i < len(f.DistanceSteps); i++ { if distance < f.DistanceSteps[i] { idxRow = i - 1 break } } return f.Data[idxRow][idxCol], nil }