package middleware import ( "context" ) // BuildInput provides the input parameters for the BuildMiddleware to consume. // BuildMiddleware may modify the Request value before forwarding the input // along to the next BuildHandler. type BuildInput struct { Request interface{} } // BuildOutput provides the result returned by the next BuildHandler. type BuildOutput struct { Result interface{} } // BuildHandler provides the interface for the next handler the // BuildMiddleware will call in the middleware chain. type BuildHandler interface { HandleBuild(ctx context.Context, in BuildInput) ( out BuildOutput, metadata Metadata, err error, ) } // BuildMiddleware provides the interface for middleware specific to the // serialize step. Delegates to the next BuildHandler for further // processing. type BuildMiddleware interface { // Unique ID for the middleware in theBuildStep. The step does not allow // duplicate IDs. ID() string // Invokes the middleware behavior which must delegate to the next handler // for the middleware chain to continue. The method must return a result or // error to its caller. HandleBuild(ctx context.Context, in BuildInput, next BuildHandler) ( out BuildOutput, metadata Metadata, err error, ) } // BuildMiddlewareFunc returns a BuildMiddleware with the unique ID provided, // and the func to be invoked. func BuildMiddlewareFunc(id string, fn func(context.Context, BuildInput, BuildHandler) (BuildOutput, Metadata, error)) BuildMiddleware { return buildMiddlewareFunc{ id: id, fn: fn, } } type buildMiddlewareFunc struct { // Unique ID for the middleware. id string // Middleware function to be called. fn func(context.Context, BuildInput, BuildHandler) (BuildOutput, Metadata, error) } // ID returns the unique ID for the middleware. func (s buildMiddlewareFunc) ID() string { return s.id } // HandleBuild invokes the middleware Fn. func (s buildMiddlewareFunc) HandleBuild(ctx context.Context, in BuildInput, next BuildHandler) ( out BuildOutput, metadata Metadata, err error, ) { return s.fn(ctx, in, next) } var _ BuildMiddleware = (buildMiddlewareFunc{}) // BuildStep provides the ordered grouping of BuildMiddleware to be invoked on // an handler. type BuildStep struct { ids *orderedIDs } // NewBuildStep returns an BuildStep ready to have middleware for // initialization added to it. func NewBuildStep() *BuildStep { return &BuildStep{ ids: newOrderedIDs(), } } var _ Middleware = (*BuildStep)(nil) // ID returns the unique name of the step as a middleware. func (s *BuildStep) ID() string { return "Build stack step" } // HandleMiddleware invokes the middleware by decorating the next handler // provided. Returns the result of the middleware and handler being invoked. // // Implements Middleware interface. func (s *BuildStep) HandleMiddleware(ctx context.Context, in interface{}, next Handler) ( out interface{}, metadata Metadata, err error, ) { order := s.ids.GetOrder() var h BuildHandler = buildWrapHandler{Next: next} for i := len(order) - 1; i >= 0; i-- { h = decoratedBuildHandler{ Next: h, With: order[i].(BuildMiddleware), } } sIn := BuildInput{ Request: in, } res, metadata, err := h.HandleBuild(ctx, sIn) return res.Result, metadata, err } // Get retrieves the middleware identified by id. If the middleware is not present, returns false. func (s *BuildStep) Get(id string) (BuildMiddleware, bool) { get, ok := s.ids.Get(id) if !ok { return nil, false } return get.(BuildMiddleware), ok } // Add injects the middleware to the relative position of the middleware group. // Returns an error if the middleware already exists. func (s *BuildStep) Add(m BuildMiddleware, pos RelativePosition) error { return s.ids.Add(m, pos) } // Insert injects the middleware relative to an existing middleware id. // Return error if the original middleware does not exist, or the middleware // being added already exists. func (s *BuildStep) Insert(m BuildMiddleware, relativeTo string, pos RelativePosition) error { return s.ids.Insert(m, relativeTo, pos) } // Swap removes the middleware by id, replacing it with the new middleware. // Returns the middleware removed, or error if the middleware to be removed // doesn't exist. func (s *BuildStep) Swap(id string, m BuildMiddleware) (BuildMiddleware, error) { removed, err := s.ids.Swap(id, m) if err != nil { return nil, err } return removed.(BuildMiddleware), nil } // Remove removes the middleware by id. Returns error if the middleware // doesn't exist. func (s *BuildStep) Remove(id string) (BuildMiddleware, error) { removed, err := s.ids.Remove(id) if err != nil { return nil, err } return removed.(BuildMiddleware), nil } // List returns a list of the middleware in the step. func (s *BuildStep) List() []string { return s.ids.List() } // Clear removes all middleware in the step. func (s *BuildStep) Clear() { s.ids.Clear() } type buildWrapHandler struct { Next Handler } var _ BuildHandler = (*buildWrapHandler)(nil) // Implements BuildHandler, converts types and delegates to underlying // generic handler. func (w buildWrapHandler) HandleBuild(ctx context.Context, in BuildInput) ( out BuildOutput, metadata Metadata, err error, ) { res, metadata, err := w.Next.Handle(ctx, in.Request) return BuildOutput{ Result: res, }, metadata, err } type decoratedBuildHandler struct { Next BuildHandler With BuildMiddleware } var _ BuildHandler = (*decoratedBuildHandler)(nil) func (h decoratedBuildHandler) HandleBuild(ctx context.Context, in BuildInput) ( out BuildOutput, metadata Metadata, err error, ) { return h.With.HandleBuild(ctx, in, h.Next) } // BuildHandlerFunc provides a wrapper around a function to be used as a build middleware handler. type BuildHandlerFunc func(context.Context, BuildInput) (BuildOutput, Metadata, error) // HandleBuild invokes the wrapped function with the provided arguments. func (b BuildHandlerFunc) HandleBuild(ctx context.Context, in BuildInput) (BuildOutput, Metadata, error) { return b(ctx, in) } var _ BuildHandler = BuildHandlerFunc(nil)