goupnp/openhome/service/Transport1.xml

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2022-11-01 19:03:30 +00:00
<?xml version="1.0" encoding="utf-8"?>
<scpd xmlns="urn:schemas-upnp-org:service-1-0">
<specVersion>
<major>1</major>
<minor>0</minor>
</specVersion>
<actionList>
<action>
<name>PlayAs</name>
<argumentList>
<argument>
<name>Mode</name>
<direction>in</direction>
<relatedStateVariable>A_ARG_TYPE_string</relatedStateVariable>
</argument>
<argument>
<name>Command</name>
<direction>in</direction>
<relatedStateVariable>A_ARG_TYPE_string</relatedStateVariable>
</argument>
</argumentList>
</action>
<action>
<name>Play</name>
</action>
<action>
<name>Pause</name>
</action>
<action>
<name>Stop</name>
</action>
<action>
<name>SkipNext</name>
</action>
<action>
<name>SkipPrevious</name>
</action>
<action>
<name>SetRepeat</name>
<argumentList>
<argument>
<name>Repeat</name>
<direction>in</direction>
<relatedStateVariable>Repeat</relatedStateVariable>
</argument>
</argumentList>
</action>
<action>
<name>SetShuffle</name>
<argumentList>
<argument>
<name>Shuffle</name>
<direction>in</direction>
<relatedStateVariable>Shuffle</relatedStateVariable>
</argument>
</argumentList>
</action>
<action>
<name>SeekSecondAbsolute</name>
<argumentList>
<argument>
<name>StreamId</name>
<direction>in</direction>
<relatedStateVariable>StreamId</relatedStateVariable>
</argument>
<argument>
<name>SecondAbsolute</name>
<direction>in</direction>
<relatedStateVariable>A_ARG_TYPE_uint</relatedStateVariable>
</argument>
</argumentList>
</action>
<action>
<name>SeekSecondRelative</name>
<argumentList>
<argument>
<name>StreamId</name>
<direction>in</direction>
<relatedStateVariable>StreamId</relatedStateVariable>
</argument>
<argument>
<name>SecondRelative</name>
<direction>in</direction>
<relatedStateVariable>A_ARG_TYPE_int</relatedStateVariable>
</argument>
</argumentList>
</action>
<action>
<name>TransportState</name>
<argumentList>
<argument>
<name>State</name>
<direction>out</direction>
<relatedStateVariable>TransportState</relatedStateVariable>
</argument>
</argumentList>
</action>
<action>
<name>Modes</name>
<argumentList>
<argument>
<name>Modes</name>
<direction>out</direction>
<relatedStateVariable>Modes</relatedStateVariable>
</argument>
</argumentList>
</action>
<action>
<name>ModeInfo</name>
<argumentList>
<argument>
<name>CanSkipNext</name>
<direction>out</direction>
<relatedStateVariable>CanSkipNext</relatedStateVariable>
</argument>
<argument>
<name>CanSkipPrevious</name>
<direction>out</direction>
<relatedStateVariable>CanSkipPrevious</relatedStateVariable>
</argument>
<argument>
<name>CanRepeat</name>
<direction>out</direction>
<relatedStateVariable>CanRepeat</relatedStateVariable>
</argument>
<argument>
<name>CanShuffle</name>
<direction>out</direction>
<relatedStateVariable>CanShuffle</relatedStateVariable>
</argument>
</argumentList>
</action>
<action>
<name>StreamInfo</name>
<argumentList>
<argument>
<name>StreamId</name>
<direction>out</direction>
<relatedStateVariable>StreamId</relatedStateVariable>
</argument>
<argument>
<name>CanSeek</name>
<direction>out</direction>
<relatedStateVariable>CanSeek</relatedStateVariable>
</argument>
<argument>
<name>CanPause</name>
<direction>out</direction>
<relatedStateVariable>CanPause</relatedStateVariable>
</argument>
</argumentList>
</action>
<action>
<name>StreamId</name>
<argumentList>
<argument>
<name>StreamId</name>
<direction>out</direction>
<relatedStateVariable>StreamId</relatedStateVariable>
</argument>
</argumentList>
</action>
<action>
<name>Repeat</name>
<argumentList>
<argument>
<name>Repeat</name>
<direction>out</direction>
<relatedStateVariable>Repeat</relatedStateVariable>
</argument>
</argumentList>
</action>
<action>
<name>Shuffle</name>
<argumentList>
<argument>
<name>Shuffle</name>
<direction>out</direction>
<relatedStateVariable>Shuffle</relatedStateVariable>
</argument>
</argumentList>
</action>
</actionList>
<serviceStateTable>
<stateVariable sendEvents="yes">
<name>Modes</name>
<dataType>string</dataType>
</stateVariable>
<stateVariable sendEvents="yes">
<name>CanSkipNext</name>
<dataType>boolean</dataType>
</stateVariable>
<stateVariable sendEvents="yes">
<name>CanSkipPrevious</name>
<dataType>boolean</dataType>
</stateVariable>
<stateVariable sendEvents="yes">
<name>CanRepeat</name>
<dataType>boolean</dataType>
</stateVariable>
<stateVariable sendEvents="yes">
<name>CanShuffle</name>
<dataType>boolean</dataType>
</stateVariable>
<stateVariable sendEvents="yes">
<name>StreamId</name>
<dataType>ui4</dataType>
</stateVariable>
<stateVariable sendEvents="yes">
<name>CanSeek</name>
<dataType>boolean</dataType>
</stateVariable>
<stateVariable sendEvents="yes">
<name>CanPause</name>
<dataType>boolean</dataType>
</stateVariable>
<stateVariable sendEvents="yes">
<name>TransportState</name>
<dataType>string</dataType>
<allowedValueList>
<allowedValue>Playing</allowedValue>
<allowedValue>Paused</allowedValue>
<allowedValue>Stopped</allowedValue>
<allowedValue>Buffering</allowedValue>
<allowedValue>Waiting</allowedValue>
</allowedValueList>
</stateVariable>
<stateVariable sendEvents="yes">
<name>Repeat</name>
<dataType>boolean</dataType>
</stateVariable>
<stateVariable sendEvents="yes">
<name>Shuffle</name>
<dataType>boolean</dataType>
</stateVariable>
<stateVariable sendEvents="no">
<name>A_ARG_TYPE_uint</name>
<dataType>ui4</dataType>
</stateVariable>
<stateVariable sendEvents="no">
<name>A_ARG_TYPE_int</name>
<dataType>i4</dataType>
</stateVariable>
<stateVariable sendEvents="no">
<name>A_ARG_TYPE_string</name>
<dataType>string</dataType>
</stateVariable>
</serviceStateTable>
</scpd>