refactor(objects): use percent 0-1 to describes object bboxes
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@ -42,13 +42,13 @@ message ObjectsMessage {
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FrameRef frame_ref = 2;
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}
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// BoundingBox that contains an object
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// BoundingBox that contains an object, coordinates as percent
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message Object {
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TypeObject type = 1;
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int32 left = 2;
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int32 top = 3;
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int32 right = 4;
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int32 bottom = 5;
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float left = 2;
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float top = 3;
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float right = 4;
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float bottom = 5;
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float confidence = 6;
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}
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