Fix steering/throttle controls
This commit is contained in:
@ -19,37 +19,37 @@ func TestGateway_WriteSteering(t *testing.T) {
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nil,
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simulator.ControlMsg{
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MsgType: "control",
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Steering: 0.5,
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Throttle: 0,
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Brake: 0,
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Steering: "0.50",
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Throttle: "0.0",
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Brake: "0.0",
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}},
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{"Update steering",
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&events.SteeringMessage{Steering: -0.5, Confidence: 1},
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&simulator.ControlMsg{
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MsgType: "control",
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Steering: 0.2,
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Throttle: 0,
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Brake: 0,
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Steering: "0.2",
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Throttle: "0.0",
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Brake: "0.0",
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},
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simulator.ControlMsg{
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MsgType: "control",
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Steering: -0.5,
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Throttle: 0,
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Brake: 0,
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Steering: "-0.50",
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Throttle: "0.0",
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Brake: "0.0",
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}},
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{"Update steering shouldn't erase throttle value",
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&events.SteeringMessage{Steering: -0.3, Confidence: 1},
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&simulator.ControlMsg{
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MsgType: "control",
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Steering: 0.2,
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Throttle: 0.6,
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Brake: 0.1,
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Steering: "0.2",
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Throttle: "0.6",
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Brake: "0.1",
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},
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simulator.ControlMsg{
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MsgType: "control",
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Steering: -0.3,
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Throttle: 0.6,
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Brake: 0.1,
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Steering: "-0.30",
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Throttle: "0.6",
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Brake: "0.1",
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}},
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}
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@ -96,79 +96,79 @@ func TestGateway_WriteThrottle(t *testing.T) {
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nil,
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simulator.ControlMsg{
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MsgType: "control",
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Steering: 0,
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Throttle: 0.5,
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Brake: 0,
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Steering: "0.0",
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Throttle: "0.50",
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Brake: "0.0",
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}},
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{"Update Throttle",
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&events.ThrottleMessage{Throttle: 0.6, Confidence: 1},
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&simulator.ControlMsg{
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MsgType: "control",
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Steering: 0,
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Throttle: 0.4,
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Brake: 0,
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Steering: "0",
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Throttle: "0.4",
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Brake: "0",
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},
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simulator.ControlMsg{
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MsgType: "control",
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Steering: 0,
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Throttle: 0.6,
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Brake: 0,
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Steering: "0",
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Throttle: "0.60",
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Brake: "0.0",
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}},
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{"Update steering shouldn't erase throttle value",
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&events.ThrottleMessage{Throttle: 0.3, Confidence: 1},
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&simulator.ControlMsg{
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MsgType: "control",
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Steering: 0.2,
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Throttle: 0.6,
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Brake: 0.,
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Steering: "0.2",
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Throttle: "0.6",
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Brake: "0.0",
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},
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simulator.ControlMsg{
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MsgType: "control",
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Steering: 0.2,
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Throttle: 0.3,
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Brake: 0.,
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Steering: "0.2",
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Throttle: "0.30",
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Brake: "0.0",
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}},
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{"Throttle to brake",
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&events.ThrottleMessage{Throttle: -0.7, Confidence: 1},
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&simulator.ControlMsg{
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MsgType: "control",
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Steering: 0.2,
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Throttle: 0.6,
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Brake: 0.,
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Steering: "0.2",
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Throttle: "0.6",
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Brake: "0.0",
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},
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simulator.ControlMsg{
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MsgType: "control",
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Steering: 0.2,
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Throttle: 0.,
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Brake: 0.7,
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Steering: "0.2",
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Throttle: "0.0",
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Brake: "0.70",
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}},
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{"Update brake",
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&events.ThrottleMessage{Throttle: -0.2, Confidence: 1},
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&simulator.ControlMsg{
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MsgType: "control",
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Steering: 0.2,
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Throttle: 0.,
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Brake: 0.5,
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Steering: "0.2",
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Throttle: "0.0",
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Brake: "0.5",
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},
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simulator.ControlMsg{
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MsgType: "control",
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Steering: 0.2,
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Throttle: 0.,
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Brake: 0.2,
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Steering: "0.2",
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Throttle: "0.0",
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Brake: "0.20",
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}},
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{"Brake to throttle",
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&events.ThrottleMessage{Throttle: 0.9, Confidence: 1},
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&simulator.ControlMsg{
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MsgType: "control",
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Steering: 0.2,
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Throttle: 0.,
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Brake: 0.4,
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Steering: "0.2",
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Throttle: "0.0",
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Brake: "0.4",
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},
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simulator.ControlMsg{
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MsgType: "control",
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Steering: 0.2,
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Throttle: 0.9,
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Brake: 0.,
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Steering: "0.2",
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Throttle: "0.90",
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Brake: "0.0",
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}},
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}
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@ -253,7 +253,7 @@ func (g *Gateway) WriteSteering(message *events.SteeringMessage) {
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defer g.muControl.Unlock()
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g.initLastControlMsg()
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g.lastControl.Steering = message.Steering
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g.lastControl.Steering = fmt.Sprintf("%.2f", message.Steering)
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g.writeControlCommandToSimulator()
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}
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@ -262,6 +262,7 @@ func (g *Gateway) writeControlCommandToSimulator() {
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g.log.Errorf("unable to connect to simulator to send control command: %v", err)
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return
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}
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log.Debugf("write command to simulator: %v", g.lastControl)
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w := bufio.NewWriter(g.conn)
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content, err := json.Marshal(g.lastControl)
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if err != nil {
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@ -287,11 +288,11 @@ func (g *Gateway) WriteThrottle(message *events.ThrottleMessage) {
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g.initLastControlMsg()
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if message.Throttle > 0 {
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g.lastControl.Throttle = message.Throttle
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g.lastControl.Brake = 0.
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g.lastControl.Throttle = fmt.Sprintf("%.2f", message.Throttle)
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g.lastControl.Brake = "0.0"
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} else {
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g.lastControl.Throttle = 0.
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g.lastControl.Brake = -1 * message.Throttle
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g.lastControl.Throttle = "0.0"
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g.lastControl.Brake = fmt.Sprintf("%.2f", -1 * message.Throttle)
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}
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g.writeControlCommandToSimulator()
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@ -303,8 +304,8 @@ func (g *Gateway) initLastControlMsg() {
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}
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g.lastControl = &simulator.ControlMsg{
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MsgType: "control",
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Steering: 0.,
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Throttle: 0.,
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Brake: 0.,
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Steering: "0.0",
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Throttle: "0.0",
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Brake: "0.0",
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}
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}
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