146 lines
4.4 KiB
Go
146 lines
4.4 KiB
Go
package steering
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import (
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"encoding/json"
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"fmt"
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"github.com/cyrilix/robocar-protobuf/go/events"
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"go.uber.org/zap"
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"os"
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)
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type Corrector struct {
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gridMap *GridMap
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}
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/*
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AdjustFromObjectPosition modify steering value according object positions
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1. To compute steering correction, split in image in zones and define correction value for each zone
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Steering computed
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: -1 -0.66 -0.33 0 0.33 0.66 1
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0% |-----|-----|-----|-----|-----|-----|
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: | 0 | 0 | 0 | 0 | 0 | 0 |
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20% |-----|-----|-----|-----|-----|-----|
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: | 0 | 0 | 0 | 0 | 0 | 0 |
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40% |-----|-----|-----|-----|-----|-----|
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: | 0 | 0 | 0.25|-0.25| 0 | 0 |
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60% |-----|-----|-----|-----|-----|-----|
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: | 0 | 0.25| 0.5 |-0.5 |-0.25| 0 |
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80% |-----|-----|-----|-----|-----|-----|
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: | 0.25| 0.5 | 1 | -1 |-0.5 |-0.25|
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100%|-----|-----|-----|-----|-----|-----|
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2. For straight (current steering near of 0), search nearest object and if:
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* left and right values < 0: use correction from right value according image splitting
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* left and right values > 0: use correction from left value according image splitting
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* left < 0 and right values > 0: use (right + (right - left) / 2) value
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3. If current steering != 0 (turn on left or right), shift right and left values proportionnaly to current steering and
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apply 2.
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*/
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func (c *Corrector) AdjustFromObjectPosition(currentSteering float64, objects []*events.Object) float64 {
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// TODO, group rectangle
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if len(objects) == 0 {
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return currentSteering
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}
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// get nearest object
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nearest, err := c.nearObject(objects)
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if err != nil {
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zap.S().Warnf("unexpected error on nearest seach object, ignore objects: %v", err)
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return currentSteering
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}
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if currentSteering > -0.1 && currentSteering < 0.1 {
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var delta float64
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if nearest.Left < 0 && nearest.Right < 0 {
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delta, err = c.gridMap.ValueOf(float64(nearest.Right)*2-1., float64(nearest.Bottom))
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}
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if nearest.Left > 0 && nearest.Right > 0 {
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delta, err = c.gridMap.ValueOf(float64(nearest.Left)*2-1., float64(nearest.Bottom))
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} else {
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delta, err = c.gridMap.ValueOf(float64(float64(nearest.Left)+(float64(nearest.Right)-float64(nearest.Left))/2.)*2.-1., float64(nearest.Bottom))
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}
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if err != nil {
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zap.S().Warnf("unable to compute delta to apply to steering, skip correction: %v", err)
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delta = 0
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}
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return currentSteering + delta
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}
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// Search if current steering is near of Right or Left
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return currentSteering
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}
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func (c *Corrector) nearObject(objects []*events.Object) (*events.Object, error) {
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if len(objects) == 0 {
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return nil, fmt.Errorf("list objects must contain at least one object")
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}
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if len(objects) == 1 {
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return objects[0], nil
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}
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var result *events.Object
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for _, obj := range objects {
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if result == nil || obj.Bottom > result.Bottom {
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result = obj
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continue
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}
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}
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return result, nil
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}
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func NewGridMapFromJson(fileName string) (*GridMap, error) {
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content, err := os.ReadFile(fileName)
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if err != nil {
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return nil, fmt.Errorf("unable to read content from %s file: %w", fileName, err)
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}
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var ft GridMap
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err = json.Unmarshal(content, &ft)
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if err != nil {
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return nil, fmt.Errorf("unable to unmarshal json content from %s file: %w", fileName, err)
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}
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// TODO: check structure is valid
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return &ft, nil
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}
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type GridMap struct {
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DistanceSteps []float64 `json:"distance_steps"`
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SteeringSteps []float64 `json:"steering_steps"`
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Data [][]float64 `json:"data"`
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}
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func (f *GridMap) ValueOf(steering float64, distance float64) (float64, error) {
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if steering < f.SteeringSteps[0] || steering > f.SteeringSteps[len(f.SteeringSteps)-1] {
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return 0., fmt.Errorf("invalid steering value: %v, must be between %v and %v", steering, f.SteeringSteps[0], f.SteeringSteps[len(f.SteeringSteps)-1])
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}
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if distance < f.DistanceSteps[0] || distance > f.DistanceSteps[len(f.DistanceSteps)-1] {
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return 0., fmt.Errorf("invalid distance value: %v, must be between %v and %v", steering, f.DistanceSteps[0], f.DistanceSteps[len(f.DistanceSteps)-1])
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}
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// search column index
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var idxCol int
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// Start loop at 1 because first column should be skipped
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for i := 1; i < len(f.SteeringSteps); i++ {
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if steering < f.SteeringSteps[i] {
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idxCol = i - 1
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break
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}
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}
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var idxRow int
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// Start loop at 1 because first column should be skipped
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for i := 1; i < len(f.DistanceSteps); i++ {
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if distance < f.DistanceSteps[i] {
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idxRow = i - 1
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break
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}
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}
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return f.Data[idxRow][idxCol], nil
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}
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